In which errors should be preserved and embraced, not just in the process of creating work, but in the finished product too. Errata and emendations are part of the story of the work.
On Longevity
In which I reflect on my grandfather's passing and the legacy he left for us in his art. Our memories will fade and blur over time, but there will always be a little bit of him with us in the paintings on our walls.
QuaDror's Beautiful Geometry
In which I consider the complexity required to achieve useful, beautiful simplicity, as exemplified by the QuaDror, unveiled by Dror Benshetrit at the 2011 Design Indaba.
On World-Saving
In which I look back on three presentations given at Design Indaba 2010 that give hope for design's potential to save the world, and one that demonstrates that design has another, less altruistic, but equally valid, role to play.
On Games
In which I consider the valuable life lessons gleaned from a childhood spent indoors, basking in the glow of a computer screen. Those hours and days of computer games taught me about inspiration, hard work, and why it's all worth it.
On Blankness
Nothing.There is nothing more frightening than nothing. Try imagine nothing. You can’t. The nothingness you imagine is still a ‘-ness’; a thing. We just aren’t adequately equipped to comprehend nothing.
That’s why the most difficult step in any creative effort is often the first.